For this article I had to create a new category on our website. I believe I have written about several indie games and I am sure there is lots of it coming in the future, so a missing category was born: Indie. Today I take a look at an oldy, basicly it’s a retro by now. “On a rainy day” was made during a school project by Shalin Shodnan in 2005 together with a team of 3 others. It’s a typical experimental (art) gameplay game.
In “on a rainy day” the player has to protect paper boats crossing over water from the left of the screen to the right of the screen by protecting them from the rain. In the middle of the screen is the beginning of a tree growing. This tree exists of branches in the form of arms with hands. Each hand can hold on to another arm with hand or an umbrella.
Making the branches longer, you can protect more of the total area where the boats have to float past. Each hand holding another hand will split in two directions, making it more directional. Also the more branches added, the heavier the branch becomes and will hang more over to the other side.
An already equipped umbrella can be made undone by right clicking the umbrella. Then you can grab another arm with hand or a new umbrella.
When a certain amount of white boats have reached the other side, a new set of hands and umbrella’s is being released from the sky and dropped into the water ready for the taking.
There are red boats among the white ones that can either go really slow or really fast. These boats are bonus boats and reward you with a lot of arms with hands and umbrella’s at once as a thank you for a safe journey.
To add to the experience, a catchy jazzy tune plays in the background and the rain ofcourse makes its own noise, there’s even a different between the noise of rain on the water or rain on the umbrella. So it’s amazing how even on a simple game like this one, these details have been included as well.
For a game so simple, yet so much fun and created in just 10 days in OpenGL and C++ it is simply amazing!
What I didn’t figure out (but for that I am Steven and not The Game Mistress) was the actual goal of the game, apart from bringing boats to the other side. The actual goal is to reach the top of the screen. I didn’t figure that out until I read the postmortem document on Shalin Shodnan’s own website. And now that I was uploading screenshots after writing my article I figured I had also not read this instruction as the first line of the instructions screen. Ahem!
If you feel like you want to relax a bit and also play this funny game, you can take a look at the Experimental Gameplay Project Community and download it from there.
http://experimentalgameplay.com/blog/games/ under Original EGP 1.0 Games (bottom of the page)
There are 49 other games from that same 2005 project. Perhaps I will review one of those aswell.