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    • BFG Interview with level designer Stefan Schmitz about Giana Sisters Twisted Dreams
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    • Refract Studio interview with Kyle Holdwick About Distance
    • Interview about Cross Code
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Interview

Interview with Anthony Case of Call of the Wild

31 May, 2013 by gamemistress

I came across this amazing game on Kickstarter. Call of the Wild it is called. After trying out the demo I was really amazed just how much thought went into the game. Call of the Wild is a mysterious narrative-driven, randomised wilderness survival game, for Windows and Mac PC's, made by Anthony Case. … [Read more...] about Interview with Anthony Case of Call of the Wild

Interview about Cross Code

12 April, 2013 by gamemistress

[intro] I would like to deeply thank the guys from Radical Fish Games for answering my questions about their epic project CrossCode! I honestly can't wait for their game to be finished and I admire the work they have done so far. Enjoy the interview and show them your support! They deserve every bit of it. [/intro] 1) Please tell us about yourselves and the company you … [Read more...] about Interview about Cross Code

Refract Studio interview with Kyle Holdwick About Distance

6 November, 2012 by gamemistress

[intro] I would like to thank Kyle Holdwick the Creative Director and Programmer behind the racing survival game Distance, for taking time to answer these questions for this interview.[/intro] 1. How did it all start? It really all started with the three of us, Jordan, Jason, and myself, working on Nitronic Rush together with others while attending DigiPen Institute of … [Read more...] about Refract Studio interview with Kyle Holdwick About Distance

BFG Interview with level designer Stefan Schmitz about Giana Sisters Twisted Dreams

29 October, 2012 by gamemistress

[intro] I would like to thank the team from Black forest games for taking time to answer these questions. A big Thank you to Stefan Schmitz The Level designer of BFG [/intro] 1. What was the Development time spent on Giana Sisters Twisted Dreams? Stefan Schmitz: We spent about 12 months developing the game. 2. What was your motivation and Inspiration in creating Giana … [Read more...] about BFG Interview with level designer Stefan Schmitz about Giana Sisters Twisted Dreams

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