• Skip to main content
  • Skip to secondary menu
  • Skip to primary sidebar

Game Mistress

  • Home
  • Fundraising
    • Thanks for Fundraising for Cats Protection Cherwell 2019
  • Interviews
    • BFG Interview with level designer Stefan Schmitz about Giana Sisters Twisted Dreams
    • Interview with Anthony Case of Call of the Wild
    • Refract Studio interview with Kyle Holdwick About Distance
    • Interview about Cross Code
  • Reviews
    • Review: Sonic Lost World (WiiU)
    • Anima – Gate of Memories Review (PC)
    • Dante’s Inferno Review
  • Watch me Live!

Design Aspects

Learn To Program With Minecraft

17 March, 2017 by gamemistress

Recently I ran into a website where you could learn about how programming works. It has many different games as examples, but the most well known example must be that of Minecraft. … [Read more...] about Learn To Program With Minecraft

Botting vs grinding

4 March, 2013 by gamemistress

[intro] First of all what is botting: it's when players are not playing the game themselves but let their machine do the job by scripts. [/intro] Botting isn't only done by lazy players, but also by gold sellers that use the botting machines for generating income which than can be sold to players. It's also used in leveling services. Game producers (mainly MMO's we are … [Read more...] about Botting vs grinding

About loot

12 February, 2013 by gamemistress

[intro] In single player you have loot, in multiplayer games you have loot. Generally the idea is the same: to give the player a better item to survive better in the game or to help them in their queste or to give them new challenges to complete. [/intro] In the Zelda series for example, the loot consists generally of money. From bosses you can get a special weapon, usually … [Read more...] about About loot

Quests – design solutions

6 January, 2013 by gamemistress

[intro] Yesterday I talked about the current problems with quest design in both MMO and single player games, but mostly in the online games. I identified the different types of quests and the elements that made questing boring recently. Today I show you some solutions to the problem. Most of the time the solutions are easy; they just require a bit more effort and work from the … [Read more...] about Quests – design solutions

Quests – wrong design?

5 January, 2013 by gamemistress

[intro]Are you getting bored of questing? Game developers have been long too and have tried to make questing more interesting, but did so in the wrong way in my opinion.[/intro] First of all let’s talk about the classic form of questing, seen in most games earlier and later. In this type of questing you will hear a story, get some instructions to pick up an item in the cellar, … [Read more...] about Quests – wrong design?

Next Page »

Primary Sidebar

Recent Posts

  • Thanks for Fundraising for Cats Protection Cherwell 2019
  • Nintendo Direct April 12th 2017
  • Nintendo Switch Games List
  • Gaming News Update
  • Game Releases April 2017

Categories

  • 3DS
  • A Blast from the Past
  • Android
  • Announcements
  • Design Aspects
  • Fundraising
  • Gaming Food
  • How To Guides
  • Indie
  • Interview
  • iPad
  • iPhone
  • Kickstarters
  • Mac
  • Microsoft
  • Mobile
  • News
  • Nintendo
  • Other Gaming
  • PC
  • Playstation 3
  • Playstation 4
  • Playstation Vita
  • Previews
  • Programming
  • Psychology
  • Reviews
  • Sony
  • Steam
  • Switch
  • Technology
  • Twitch
  • Video
  • WiiU
  • Xbox 360
  • Xbox One

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

Copyright © 2023 · Magazine Pro on Genesis Framework · WordPress · Log in